Making Games for the Atari 2600

Making Games for the Atari 2600
Author : Steven Hugg
Publisher : Puzzling Plans LLC
Total Pages : 263
Release : 2016-12-22
ISBN 10 : 9781541021303
ISBN 13 : 1541021304
Language : EN, FR, DE, ES & NL

Making Games for the Atari 2600 Book Description:

The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. While using the manual, take advantage of our Web-based IDE to write 6502 assembly code, and see your code run instantly in the browser. We'll cover the same programming tricks that master programmers used to make classic games. Create your own graphics and sound, and share your games with friends!

Making Games for the NES

Making Games for the NES
Author : Steven Hugg
Publisher : Puzzling Plans LLC
Total Pages : 244
Release : 2019-08-08
ISBN 10 : 9781075952722
ISBN 13 : 1075952727
Language : EN, FR, DE, ES & NL

Making Games for the NES Book Description:

Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more. While using the book, take advantage of our Web-based IDE to see your code run instantly in the browser. We'll also talk about different "mappers" which add extra ROM and additional features to cartridges. Most of the examples use the CC65 C compiler using the NESLib library. We'll also write 6502 assembly language, programming the PPU and APU directly, and carefully timing our code to produce advanced psuedo-3D raster effects. Create your own graphics and sound, and share your games with friends!

Making 8 bit Arcade Games in C

Making 8 bit Arcade Games in C
Author : Steven Hugg
Publisher : Puzzling Plans LLC
Total Pages : 228
Release : 2017-04-26
ISBN 10 : 9781545484753
ISBN 13 : 1545484759
Language : EN, FR, DE, ES & NL

Making 8 bit Arcade Games in C Book Description:

With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C programming language to write code for the Z80 CPU. The following arcade platforms are covered: * Midway 8080 (Space Invaders) * VIC Dual (Carnival) * Galaxian/Scramble (Namco) * Atari Color Vector * Williams (Defender, Robotron) We'll describe how to create video and sound for each platform. Use the online 8bitworkshop IDE to compile your C programs and play them right in the browser!

The Game Maker s Bible

The Game Maker s Bible
Author : Adam Jeremy Capps
Publisher : Adam Jeremy Capps
Total Pages : 116
Release : 2021-06-22
ISBN 10 :
ISBN 13 :
Language : EN, FR, DE, ES & NL

The Game Maker s Bible Book Description:

The Game Maker’s Bible is a book that teaches good game making. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and more. It also contains a section for all new ideas that are free to use. This is a new public domain book.

Game Console Hacking

Game Console Hacking
Author : Joe Grand
Publisher : Elsevier
Total Pages : 512
Release : 2004-11-12
ISBN 10 : 0080532314
ISBN 13 : 9780080532318
Language : EN, FR, DE, ES & NL

Game Console Hacking Book Description:

The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems

Creating Games

Creating Games
Author : Morgan McGuire
Publisher : CRC Press
Total Pages : 500
Release : 2008-12-23
ISBN 10 : 9781568813059
ISBN 13 : 1568813058
Language : EN, FR, DE, ES & NL

Creating Games Book Description:

Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground. Special features: Exercises at the end of each chapter combine comprehension tests with problems that help the reader interact with the material Worksheet exercises provide creative activities to help project teams generate new ideas and then structure them in a modified version of the format of a game industry design document Pointers to the best resources for digging deeper into each specialized area of game development Website with worksheets, figures from the book, and teacher materials including study guides, lecture presentations, syllabi, supplemental exercises, and assessment materials

Games of Empire

Games of Empire
Author : Nick Dyer-Witheford
Publisher : U of Minnesota Press
Total Pages : 336
Release : 2013-11-30
ISBN 10 : 9781452942704
ISBN 13 : 1452942706
Language : EN, FR, DE, ES & NL

Games of Empire Book Description:

In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.

Designing Video Game Hardware in Verilog

Designing Video Game Hardware in Verilog
Author : Steven Hugg
Publisher : Puzzling Plans LLC
Total Pages : 217
Release : 2018-12-15
ISBN 10 : 9781728619446
ISBN 13 : 1728619440
Language : EN, FR, DE, ES & NL

Designing Video Game Hardware in Verilog Book Description:

This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. We'll delve into these circuits as they morph from Pong into programmable personal computers and game consoles. Instead of wire-wrap and breadboards, we'll use modern tools to approximate these old designs in a simulated environment from the comfort of our keyboards. At the end of this adventure, you should be well-equipped to begin exploring the world of FPGAs, and maybe even design your own game console. You'll use the 8bitworkshop.com IDE to write Verilog programs that represent digital circuits, and see your code run instantly in the browser.

ActionScript 3 0 Game Programming University

ActionScript 3 0 Game Programming University
Author : Gary Rosenzweig
Publisher : Pearson Education
Total Pages : 456
Release : 2007-08-29
ISBN 10 : 0768689937
ISBN 13 : 9780768689938
Language : EN, FR, DE, ES & NL

ActionScript 3 0 Game Programming University Book Description:

Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com, which contains files, updates, new content, Gary's blog and much more.

Memoirs of a Virtual Caveman

Memoirs of a Virtual Caveman
Author : Rob Strangman
Publisher : Lulu.com
Total Pages : 472
Release : 2014-07-06
ISBN 10 : 9781312104839
ISBN 13 : 131210483X
Language : EN, FR, DE, ES & NL

Memoirs of a Virtual Caveman Book Description:

Join veteran gamer, video game fansite webmaster, and born storyteller, Rob Strangman as he takes you on a tour of some of the most defining moments in video game history as seen through his eyes. From the fall of Atari to the emergence of the Sony PlayStation and beyond, Rob relates tales of the adventures that were had during the golden age of gaming. Rob also discusses his experiences with importing, the ""gamer"" stereotype, and shares his opinions on the current state of gaming. While Rob may have been the original ""Virtual Caveman,"" he certainly wasn't the only one. Included here are many other stories and contributions from gamers both young and old. Also within these pages you will find interviews with many of the gaming industry's veterans: David Crane, Howard Scott Warshaw, Martin Alessi, Yuzo Koshiro, Kouichi ""Isuke"" Yotsui and more.